Namespacing everything to /UVa.
[andmenj-acm.git] / UVa / 11842 - Flatland / 11842.3.cpp
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1 // Accepted
2 using namespace std;
3 #include <algorithm>
4 #include <iostream>
5 #include <iterator>
6 #include <numeric>
7 #include <sstream>
8 #include <fstream>
9 #include <cassert>
10 #include <climits>
11 #include <cstdlib>
12 #include <cstring>
13 #include <string>
14 #include <cstdio>
15 #include <vector>
16 #include <cmath>
17 #include <queue>
18 #include <deque>
19 #include <stack>
20 #include <list>
21 #include <map>
22 #include <set>
24 #define foreach(x, v) for (typeof (v).begin() x=(v).begin(); x !=(v).end(); ++x)
25 #define For(i, a, b) for (int i=(a); i<(b); ++i)
26 #define D(x) cout << #x " is " << x << endl
28 #define DEBUG false
29 #define dprintf DEBUG and printf
30 #define dcout DEBUG and cout
32 inline int cmp(double x, double y = 0, double tol = 1e-9) {
33 return (x <= y + tol) ? (x + tol < y) ? -1 : 0 : 1;
36 int Width, Height;
38 struct Vector {
39 double x, y;
40 Vector() {}
41 Vector(double X, double Y) : x(X), y(Y) {}
42 inline void normalize() {
43 double length = sqrt(x * x + y * y);
44 x /= length; y /= length;
46 bool operator < (const Vector &o) const {
47 if (cmp(x, o.x) != 0) return cmp(x, o.x) < 0;
48 return cmp(y, o.y) < 0;
50 bool operator == (const Vector &o) const {
51 return (cmp(x, o.x) == 0 and
52 cmp(y, o.y) == 0);
56 struct Person {
57 double x, y;
58 Vector d;
59 string name;
61 Person(){}
62 Person(double X, double Y, const Vector &D, string Name) : x(X), y(Y), d(D.x, D.y), name(Name) {}
64 bool operator < (const Person &o) { return name < o.name; }
66 double timeToFall() const;
68 friend ostream &operator<<(ostream &stream, const Person &p);
71 double Person::timeToFall() const {
72 double horizontal = cmp(this->d.x, 0) < 0 ? this->x / (-this->d.x) : (Width - this->x) / (this->d.x);
73 double vertical = cmp(this->d.y, 0) < 0 ? this->y / (-this->d.y) : (Height - this->y) / (this->d.y);
74 return min(horizontal, vertical);
77 ostream &operator<<(ostream &stream, const Person &p) {
78 stream << p.name << " is at (" << p.x << ", " << p.y << ") moving in direction <" << p.d.x << ", " << p.d.y << "> (Might fall in " << p.timeToFall() << " seconds)";
79 return stream;
82 struct Death {
83 string name;
84 double time;
85 Death(){}
86 Death(const string &Name, double Time) : name(Name), time(Time) {}
87 bool operator < (const Death &o) const {
88 if (cmp(time, o.time) != 0) return cmp(time, o.time) < 0;
89 return name < o.name;
93 struct Collision {
94 double time;
95 Vector point; // point of collision, if any
96 vector<int> people; // the guy who fell or the two fellows that collided (contains indexes)
98 Collision(){}
99 Collision(double Time) : time(Time) {}
100 Collision(double Time, double x, double y, int personA, int personB) : time(Time), point(x, y) {
101 people = vector<int>(2); people[0] = personA; people[1] = personB;
104 bool operator < (const Collision &o) const {
105 if (cmp(time, o.time) != 0) return cmp(time, o.time) < 0;
106 return point < o.point;
110 double dot(const Vector &a, const Vector &b) {
111 return a.x * b.x + a.y * b.y;
114 bool outsideWorld(double x, double y) {
115 if (cmp(x, 0) < 0) return true;
116 if (cmp(x, Width) > 0) return true;
117 if (cmp(y, 0) < 0) return true;
118 if (cmp(y, Height) > 0) return true;
119 return false;
122 // Returns the time where person A and B would collide, or -1 if they won't.
123 Collision collisionBetween(const Person &a, const int indexOfA, const Person &b, const int indexOfB) {
124 if (Vector(a.x, a.y) == Vector(b.x, b.y)) {
125 return Collision(-1.0); // They are on the same point, won't collide.
128 double x0 = a.x, x1 = a.x + a.d.x;
129 double y0 = a.y, y1 = a.y + a.d.y;
131 double x2 = b.x, x3 = b.x + b.d.x;
132 double y2 = b.y, y3 = b.y + b.d.y;
134 double t0 = (y3-y2)*(x0-x2)-(x3-x2)*(y0-y2);
135 double t1 = (x1-x0)*(y2-y0)-(y1-y0)*(x2-x0);
136 double det = (y1-y0)*(x3-x2)-(y3-y2)*(x1-x0);
138 if (cmp(det, 0) == 0){
139 //parallel
140 if (cmp(t0, 0) == 0 || cmp(t1, 0) == 0) {
141 // they lie on same line. But they might not collide (if they travel in the same direction)
142 if (cmp(dot(a.d, b.d), 1) == 0) { // They travel in the same direction
143 return Collision(-1.0);
145 Vector pointOfCollision(x0 + (x2 - x0) / 2,
146 y0 + (y2 - y0) / 2);
148 double dist = hypot(x2 - x0, y2 - y0) / 2;
149 if (cmp(x0 + dist * a.d.x, pointOfCollision.x) != 0 or cmp(y0 + dist * a.d.y, pointOfCollision.y) != 0 or
150 cmp(x2 + dist * b.d.x, pointOfCollision.x) != 0 or cmp(y2 + dist * b.d.y, pointOfCollision.y) != 0) {
151 // they travel in opposite directions, but after traveling half the distance they haven't collided, so they'll never collide
152 return Collision(-1.0);
154 return Collision(dist, pointOfCollision.x, pointOfCollision.y, indexOfA, indexOfB); // they'll collide in half their distance because they travel in opposite directions
156 //just parallel, no intersection
157 return Collision(-1.0);
160 t0 /= det;
161 t1 /= det;
163 if (cmp(t0, t1) == 0 and cmp(0.0, t0) <= 0 and cmp(0.0, t1) <= 0){
164 double x = x0 + t0*(x1-x0);
165 double y = y0 + t0*(y1-y0);
166 if (outsideWorld(x, y)) return Collision(-1.0);
167 return Collision(t0, x, y, indexOfA, indexOfB);
169 return Collision(-1.0);
172 bool collidesWithSomeone(const vector< Person > &people, int i) {
173 for (int j = 0; j < people.size(); ++j) {
174 if (i == j) continue;
175 Collision c = collisionBetween(people[i], i, people[j], j);
176 dprintf("Colission between %s and %s:\n Time = %lf, x=%lf, y=%lf\n", people[i].name.c_str(), people[j].name.c_str(), c.time, c.point.x, c.point.y);
177 assert(cmp(c.time, 0) != 0); // if they collided, assert it wasn't at time 0
178 if (cmp(c.time, 0) > 0) { // Bang!
179 return true;
182 return false;
186 // If there's someone who doesn't collide, it's added to the deaths vector and removed from the people vector.
187 vector< Person > killOrBouncePeople(vector< Person > people, vector < Death > &deaths, double &elapsedTime) {
188 for (int i = 0; i < people.size(); ++i) {
189 if (!collidesWithSomeone(people, i)) {
190 dcout << people[i].name << " doesn't collide with anyone. Killing!" << endl;
191 deaths.push_back( Death(people[i].name, elapsedTime + people[i].timeToFall()) );
192 vector < Person > ans;
193 for (int j = 0; j < people.size(); ++j) {
194 if (i != j) ans.push_back(people[j]);
196 return ans;
200 // Everybody collides here
201 for (int i = 0; i < people.size(); ++i) assert(collidesWithSomeone(people, i));
203 // Now process collisions, by time.
204 vector< Collision > collisions;
205 for (int i = 0; i < people.size(); ++i) {
206 for (int j = i + 1; j < people.size(); ++j) {
207 Collision c = collisionBetween(people[i], i, people[j], j);
208 if (cmp(c.time, 0) > 0) {
209 collisions.push_back( c );
213 assert(collisions.size() > 0);
214 sort(collisions.begin(), collisions.end());
216 int i = 0, n = collisions.size();
217 set<int> peopleWhoDiedInCollisions;
219 while (i < n and cmp(collisions[0].time, collisions[i].time) == 0) {
220 int j = i;
221 while (j < n and cmp(collisions[i].time, collisions[j].time) == 0 and collisions[i].point == collisions[j].point) {
222 j++;
224 // collisions[i..j) have the same point and time)
225 dprintf("Processing slice [i=%d, j=%d) of collisions:\n", i, j);
226 for (int k = i; k < j; ++k) {
227 dprintf(" Collision[k=%d]: time = %lf, x = %lf, y = %lf, people.size() = %d\n", k, collisions[k].time, collisions[k].point.x, collisions[k].point.y, (int)collisions[k].people.size());
230 if (j - i == 1) { // two people
231 // just swap their names
232 int personA = collisions[i].people[0], personB = collisions[i].people[1];
233 dprintf("Two people collided: %s and %s\n", people[personA].name.c_str(), people[personB].name.c_str());
234 swap(people[personA].name, people[personB].name);
235 } else { // more than two people
236 for (int k = i; k < j; ++k) {
237 peopleWhoDiedInCollisions.insert( collisions[k].people.begin(), collisions[k].people.end() );
241 i = j;
244 vector< Person > newPeople;
245 for (i = 0; i < people.size(); ++i) {
246 if (peopleWhoDiedInCollisions.count(i) > 0) {
247 deaths.push_back( Death(people[i].name, elapsedTime + collisions[0].time) );
248 } else {
249 Person p = people[i];
250 p.x += collisions[0].time * p.d.x;
251 p.y += collisions[0].time * p.d.y;
252 newPeople.push_back( p );
255 elapsedTime += collisions[0].time;
256 dprintf("Elapsed time: %lf\n", elapsedTime);
257 return newPeople;
260 int main(){
261 int Cases; cin >> Cases;
262 while (Cases--) {
263 dprintf("\n\n\n\nBegin case:\n");
264 int n; cin >> n;
265 cin >> Width >> Height;
267 vector<Person> people;
268 for (int i = 0; i < n; ++i) {
269 Person p;
270 cin >> p.x >> p.y >> p.d.x >> p.d.y >> p.name;
271 assert(cmp(floor(p.x), p.x) == 0 and cmp(floor(p.y), p.y) == 0); // people lie on integer coordinates
272 p.d.x -= p.x; p.d.y -= p.y; p.d.normalize();
273 people.push_back(p);
274 dcout << p << endl;
277 vector< Death > deaths;
278 double elapsedTime = 0;
279 while (people.size() > 0) {
280 people = killOrBouncePeople(people, deaths, elapsedTime);
281 dprintf("Remaining people:\n");
282 for (int i = 0; i < people.size(); ++i) {
283 dcout << " " << people[i] << endl;
286 sort(deaths.begin(), deaths.end());
287 for (int i = 0; i < deaths.size(); ++i) {
288 dprintf("%s died at %lf\n", deaths[i].name.c_str(), deaths[i].time);
290 printf("%s\n", deaths.back().name.c_str());
292 return 0;